Showing posts with label Good Work. Show all posts
Showing posts with label Good Work. Show all posts

Aug 11, 2010

Dead guys again

There are some dead guys in the story I'm currently working on, but these are more prospective, since the next story has a principal character who is a corpse. I feel like it's necessary for anyone interested in drawing fantasy or horror to know how to draw a good corpse, since it's surprising how often they pop up in stories.

Dead or decayed bodies are an interesting challenge as an artist. When you're drawing living figures, you can really play with shapes since flesh, muscle, and fat vary so much person to person. However, when you break that down and you're relying more on the skeleton and less on the soft tissue, the focus has to change. Unless you're the Elephant Man, your skeleton and skull probably looks just about the same as anybody else. Gesture gives way to texture and the form naturally takes on more angularity. Once the structure of the skull or skeleton is established you can start adding on uneven layers of the remaining flesh. It's all very gruesome and interesting to think about.

This applies also to zombies and the undead in general.

A fun fact about corpses is that the hair and nails continue to grow for a few days after death.

These guys work in a quarry, or they used to, I guess. They mostly just lie around rotting these days.

Next time I'll draw some baby deer or whatever.

Aug 10, 2010

Princes


The prince isn't a major character, but he exists and so I had to draw him. When I hit the middle drawing I knew I wanted him to be a general or an admiral-- some sort of war hero and then I got distracted drawing medals and here we are.

Reed told me to draw a corpse prince and so there he is.

Aug 6, 2010

More dead guys

Getting better...

My work already has a pretty heavy Mignola influence, that's pretty easy to see. I'm a huge fan of his work and besides that we have a lot of the same influences (Frazetta, Wyeth, etc. Shape-based illustrators and painters), so when I'm drawing things that dip into his familiar territory (i.e. SKULLS), it's hard not to draw the parallel. It just means that I need to tap into some other vein. These are starting to drift in a good direction, though I'm sure I'll never be rid of that looming shadow. I'm not sure I'd want to be.

Aug 5, 2010

Dead guys



These corpses are part of a new project I'm working on. They are unfortunately a very small part, but you can never be too practiced at CORPSE DRAWING.

Also, a new project after this other new project has a lot of corpses to draw, so you know, always be prepared.